Ranged Calculator

Damage Values

Piercing shot
4402603866068692
Binding shot
3080409346215836
Snipe
816995761225513865
Dazing shot
4627584369418286
Demoralise
3080409346215836
Needle strike
4627584369418286
Fragmentation shot
760510640760510640
Ricochet
3080409346215836
Greater ricochet
8358114631254916780
Corruption shot
5699645356996453
Snap shot
12558151821884021777
Tight bindings
57247008858710015
Rout
57247008858710015
Rapid fire
24640327443696846688
Bombardment
61637470924710708
Salt the wound
5286654879309324
Shadow tendrils
13497151702024722258
Deadshot
18813254062156728298
Incendiary shot
13231148901984721837
Unload
24652298803698842832
Crystal rain
30875374054631053615
Balance by force
10838123781626018072
Descent of Darkness
18516214382777631160
Balanced shot
792193151188213474
Aimed shot
14549162752182523914
Power shot
9695111771454216267
Twin fang
11470140401721020066
Phantom strike
10474136481333716655
Hamstring
704383931056612093
Twin shot
52827134792610184
Chain hit
2641356739635092
Restorative shot
62197528933110796
Soul shot
4847608572738634
Deep burn
8590100171288714529
Destrucive shot
14964177082244825566
Defiance
11026125751654018365
General
Mode
Balance by force
Bolg stacks
Target size
Dracolich infusion
Target hp %
Stun/bound state
Base damage
Override base damage
Ranged Level
Reaper Crew
Invisible base damage
Hit chance
Ability specific
Walked
Needle Strike
Additive
Stone of Jas %
Draconic fruit
Ruby Aurora
Multiplicative (shared)
Prayer
Revenge
Multiplicative (PvE)
Slayer Helm
Guardhouse
Swiftness of the Aviansie
Core
Berserkers fury
Smoke Cloud
Crit-i-Kal Spec
On-NPC
Vulnerability
Enduring ruin bleed
Infernal Puzzle Box %
Cryptbloom Vuln
Undead slayer Perk
Dragon slayer Perk
Demon slayer Perk
Undead slayer Sigil
Dragon slayer Sigil
Demon slayer Sigil
Nope Nope Nope
Haunted
Haunted AD
User Guide

Ability damage is automatically calculated based on the settings you have selected, however, you can manually override it by entering a value other than zero in the setting field.

The calculator prevents irrational settings from being selected, for example, revenge does nothing if you do not have mainhand + shield (Ms) as your selected weapon. Be sure to check all settings if effects are not giving the expected results.

Certain value or stack based effects have higher bounds than what exists in the live game which we have done to allow for more freedom with testing.