Ranged Calculator Beta

Damage Values

Ranged auto
5157653877369259
Galeshot
5157653877369259
Galeshot bonus damage
0000
Binding shot
3605479854096804
Piercing shot
51547164773410190
Snipe
22126244402819331116
Grico
11022151701508520204
Corruption shot
10664118841066411884
Snap shot
19422226842913432930
Bombardment
16084180662389226316
Rapid fire
48686619747634691524
Shadow tendrils
14749166582212524439
Deadshot
39996523226272077140
Crystal rain
46960550307044579805
Balance by force
16485184882420226659
Destructive shot
22760262063414238214
Shadowfall
31165361724468750551
Descent of Darkness
28162319044224446762
Balanced shot
12047138071807220163
Aimed shot
22126244402819331116
Power shot
14743166512211624431
Twin fang
17446206002617029804
Phantom strike
16798219192115226513
Hamstring
10713123991607118052
Twin shot
8038105321205814916
Chain hit
4019526660297458
Restorative shot
9459110771419116068
Soul shot
737388751106012766
Deep burn
13066148821959921774
Defiance
16768187872440326884
Aftershock
14442163321444216332
General
Mode
Damage per
Balance by force
Bolg stacks
Target size
Dracolich infusion
Target hp %
Ranged Level
Reaper Crew
Hit chance
Apply hitcap
Start tracking hit
End tracking hit
Applies to dots
Vulnerability
Enduring ruin bleed
Infernal Puzzle Box %
Cryptbloom Vuln
Slayer perk
Slayer sigil
Nope Nope Nope
Haunted
Haunted AD
Devourer nexus
Applies to regular abilities only
Imbue: Gales
Stone of Jas %
Draconic fruit
Ruby Aurora
Prayer
Divine rage
Eclipsed soul
Revenge
Slayer Helm
Guardhouse
Swiftness of the Aviansie
Berserkers fury
Smoke Cloud
Crit-i-Kal Spec
Red beam
Black beam
User Guide

Ability damage is automatically calculated based on the settings you have selected, however, you can manually override it by entering a value other than zero in the setting field.

The calculator prevents irrational settings from being selected, for example, revenge does nothing if you do not have mainhand + shield (Ms) as your selected weapon. Be sure to check all settings if effects are not giving the expected results.

Certain value or stack based effects have higher bounds than what exists in the live game which we have done to allow for more freedom with testing.