| 5293 | 7941 | |
| 4135 | 6204 | |
| 6058 | 9088 | |
| 5293 | 7941 | |
| 11634 | 17455 | |
| 12809 | 19220 | |
| 10030 | 10030 | |
| 4527 | 6791 | |
| 4909 | 7365 | |
| 9680 | 14520 | |
| 11244 | 11244 | |
| 6251 | 9378 | |
| 26859 | 40295 | |
| 13668 | 20502 | |
| 32194 | 48306 | |
| 29191 | 43795 | |
| 16597 | 16597 | |
| 0 | 0 | |
| 0 | 0 | |
| 21386 | 32087 | |
| 6442 | 9664 | |
| 9907 | 14861 | |
| 15470 | 23207 | |
| 6442 | 9664 | |
| 9907 | 14861 | |
| 12588 | 18883 | |
| 44158 | 47672 | |
| 9907 | 14861 | |
| 7024 | 10538 | |
| 9907 | 14861 | |
| 9907 | 14861 | |
| 3462 | 5194 | |
| 3273 | 3273 | |
| 2627 | 3943 | |
Ability damage is automatically calculated based on the settings you have selected, however, you can manually override it by entering a value other than zero in the setting field.
This page uses the unified rotation builder calculation pipeline. Compare results with the original magic page to verify accuracy.
Certain value or stack based effects have higher bounds than what exists in the live game which we have done to allow for more freedom with testing.