Magic Calculator

Damage Values

Wrack
533179988850
Timestrike
392658906517
Impact
415062256889
Wrack and ruin
92601389315372
Dragon breath
6112917110147
Corruption blast
103541035417190
Sonic wave
552682909173
Shock
415062256889
Concentrated blast
114551718919016
Gconc
115781737119218
Combust
9865986516375
Chain
415062256889
Greater chain
415062256889
Magma tempest
70001049611608
Greater sonic wave
6310946610475
Asphyxiate
244483668440588
Deep impact
6504975810797
Detonate
112261684118636
Horror
6504975810797
Wild magic
138102072022926
Smoke tendrils
341265119956646
Omnipower
268284025644540
Tsunami
112261684118636
Tempest of Armadyl
168302525027940
Instability
6504975810797
Claws of Guthix
100441506816674
Iban blast
157262359025454
Rune flame
6504975810797
Devour
100441506816674
Reap
127831917421220
Soulfire
527405629287540
Saradomin strike
100441506816674
From the shadows
8125812513490
Flames of Zamorak
100441506816674
Miasmic barrage
100441506816674
General
Mode
Essence corruption
Instability
Target hp %
Stun/bound state
Base damage
Override base damage
Magic Level
Reaper Crew
Invisible base damage
Hit chance
Flow stacks
Ability specific
Conflagrate
Kerapac's wristwraps
Walked
Conc stacks
Deto charge time
Additive
Stone of Jas %
Draconic fruit
Ruby Aurora
Multiplicative (shared)
Prayer
Blood tithe
Revenge
Multiplicative (PvE)
Slayer Helm
Guardhouse
Swiftness of the Aviansie
Core
Berserkers fury
Smoke Cloud
Crit-i-Kal Spec
On-NPC
Vulnerability
Infernal Puzzle Box %
Cryptbloom Vuln
Undead slayer Perk
Dragon slayer Perk
Demon slayer Perk
Undead slayer Sigil
Dragon slayer Sigil
Demon slayer Sigil
Nope Nope Nope
Haunted
Haunted AD
User Guide

Ability damage is automatically calculated based on the settings you have selected, however, you can manually override it by entering a value other than zero in the setting field.

The calculator prevents irrational settings from being selected, for example, revenge does nothing if you do not have mainhand + shield (Ms) as your selected weapon. Be sure to check all settings if effects are not giving the expected results.

Certain value or stack based effects have higher bounds than what exists in the live game which we have done to allow for more freedom with testing.