Ranged Calculator Beta

Damage Values

Ranged Auto
3812503157187130
Galeshot
3812503157187130
Galeshot Per-Hit Damage
0000
Greater Ricochet
66889353964913147
Piercing Shot
3810540657167848
Snipe
12583143721887421009
Corruption shot
7883889878838898
Binding Shot
2665368939995244
Snap Shot
11044138461656419670
Rapid Fire
27920382924376856714
Shadow tendrils
10602122831590517878
Bombardment
9147107481372115573
Deadshot
19872277042980839472
Crystal Rain
26700336554005547745
Balance by Force
9373109851406015931
Destructive Shot
12942158501941622678
Descent of Darkness
16012190882402027536
Shadowfall
17720217822658431338
Balanced Shot
685183241027611939
Aimed Shot
12583143721887421009
Power Shot
838399401257714365
Twin Fang
9920126501488017892
Phantom Strike
9553129311203015546
Hamstring
60927524913710737
Twin Shot
4570641468569194
Chain Hit
2285320734284597
Restorative Shot
5378677080679608
Soul Shot
4193546362917734
Deep Burn
742889341114312853
Defiance
9534111561430216186
Aftershock
3339451033394510
General
Mode
Damage per
Damage result
Balance by force
Bolg stacks
Target size
Dracolich infusion
Target hp %
Ranged Level
Reaper Crew
Hit chance
Apply hitcap
Start tracking hit
End tracking hit
Applies to dots
Vulnerability
Enduring ruin bleed
Infernal Puzzle Box %
Cryptbloom Vuln
Slayer perk
Slayer sigil
Nope Nope Nope
Haunted
Haunted AD
Devourer nexus
Applies to regular abilities only
Imbue: Gales
Stone of Jas %
Draconic fruit
Ruby Aurora
Prayer
Divine rage
Eclipsed soul
Revenge
Slayer Helm
Guardhouse
Swiftness of the Aviansie
Berserkers fury
Smoke Cloud
Crit-i-Kal Spec
Red beam
Black beam
User Guide

Ability damage is automatically calculated based on the settings you have selected, however, you can manually override it by entering a value other than zero in the setting field.

The calculator prevents irrational settings from being selected, for example, revenge does nothing if you do not have mainhand + shield (Ms) as your selected weapon. Be sure to check all settings if effects are not giving the expected results.

Certain value or stack based effects have higher bounds than what exists in the live game which we have done to allow for more freedom with testing.