Melee Calculator

Damage Values

2h auto
480460058408
DW auto
306238295360
Backhand
399749986998
Assault
256323204444864
Adaptive strike dw
540667589464
Adaptive strike 2h
520365039107
Pressing blow
6010751310519
Gfury
520365039107
Hurricane
128181602422436
Gflurry
223922800039208
Dismember 1
124201242012420
Dismember 2
746107461074610
Dismember 3
348283607738574
Punish
480460058408
Overpower
240503006242090
Pulverise
128071600922413
Meteor strike
94031175416456
Chaos roar
440655087711
The final flurry
195752446934258
General
Auto type
Mode
Damage per
Flamebound
Bleeds on boss
Target hp %
Player hp %
99 str cape
Stun/bound state
Override base damage
Strength Level
Attack Level
Reaper Crew
Hit chance
Apply hitcap
Max channel length
Start tracking hit
End tracking hit
Instability
Applies to dots
Chaos roar
Chaos roar beta
Vulnerability
Enduring ruin bleed
Infernal Puzzle Box %
Cryptbloom Vuln
Slayer perk
Slayer sigil
Nope Nope Nope
Haunted
Haunted AD
Devourer nexus
Applies to regular abilities only
Enduring ruin on-hit
Walked
Fury buff
Gfury beta
Rampage
Primordial ice
Time since last attack
Dino perks
Stone of Jas %
Draconic fruit
Ruby Aurora
Gravitate
Prayer
Divine rage
Eclipsed soul
Revenge
Part 2
Slayer Helm
Guardhouse
Swiftness of the Aviansie
Frostblades
Berserkers fury
Smoke Cloud
Crit-i-Kal Spec
Red beam
Black beam
User Guide

Ability damage is automatically calculated based on the settings you have selected, however, you can manually override it by entering a value other than zero in the setting field.

The calculator prevents irrational settings from being selected, for example, revenge does nothing if you do not have mainhand + shield (Ms) as your selected weapon. Be sure to check all settings if effects are not giving the expected results.

Certain value or stack based effects have higher bounds than what exists in the live game which we have done to allow for more freedom with testing.