Melee Calculator

Damage Values

Auto
378347307569
Assault
227162839645436
Adaptive strike dw
417452208354
Adaptive strike 2h
378347307569
Gfury
491661469835
Hurricane
107931349221588
Gflurry
196482456839320
Dismember 1
730073007300
Dismember 2
191801918019180
Dismember 3
184862311036990
Punish
321940246440
Pulverise
94581182418920
Meteor strike
6244780612491
Chaos roar
359644947193
General
Auto type
Mode
Damage per
Flamebound
Bleeds on boss
Target hp %
Str cape
Stun/bound state
Override base damage
Strength Level
Attack Level
Reaper Crew
Hit chance
Apply hitcap
Max channel length
Start tracking hit
End tracking hit
Instability
Applies to dots
Chaos roar
Vulnerability
Enduring ruin bleed
Infernal Puzzle Box %
Cryptbloom Vuln
Slayer perk
Slayer sigil
Nope Nope Nope
Haunted
Haunted AD
Applies to regular abilities only
Enduring ruin on-hit
Walked
Fury buff
Rampage
Primordial ice
Time since last attack
Dino perks
Stone of Jas %
Draconic fruit
Ruby Aurora
Gravitate
Prayer
Divine rage
Eclipsed soul
Revenge
Part 2
Slayer Helm
Guardhouse
Swiftness of the Aviansie
Frostblades
Berserkers fury
Smoke Cloud
Crit-i-Kal Spec
Red beam
Black beam
User Guide

Ability damage is automatically calculated based on the settings you have selected, however, you can manually override it by entering a value other than zero in the setting field.

The calculator prevents irrational settings from being selected, for example, revenge does nothing if you do not have mainhand + shield (Ms) as your selected weapon. Be sure to check all settings if effects are not giving the expected results.

Certain value or stack based effects have higher bounds than what exists in the live game which we have done to allow for more freedom with testing.