Ability | Regular | ZGS | Berserk | Weapon |
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Ability damage is automatically calculated based on the settings you have selected, however, you can mannualy override it by entering a value other than zero in the setting field.
The calculator prevents irrational settings from being selected, for example, revenge does nothing if you do not have mainhand + shield (Ms) as your selected weapon. Be sure to check all settings if effects are not giving the expected results.
Certain value or stack based effects have higher bounds than what exists in the live game which we have done to allow for more freedom with testing.
Mode
Ability Damage:
Base MeleeLevel:
Potion:
Hit chance:
Reaper Crew:
Terrasaur Effect:
Chaos Roar:
Primordial Ice:
Prayer:
Ruby Aurora:
Revenge:
Dharok's Momento:
%
Ruthless Stacks:
Slayer Helm:
Guardhouse:
Genocidal:
%
Ripper Passive:
%
Gloves of Passage (non-bleed):
Dragon Battle Axe:
Ful Proc:
Strength cape passive:
Vulnerability:
Smoke Cloud:
Cryptbloom Vuln:
Slayer Perk:
Slayer Sigil:
Aura:
Haunted:
Haunted AD:
EZk Bleed:
Enchantment of Savagery:
Enchantment of Agony:
Nope Nope Nope:
Kalg Passive:
Crit-i-Kal Spec:
Additional on AD buff:
%
Additional on-hit buff:
%
Additional on-npc buff:
%
Additional crit chance::
%
Helmet:
Body:
Legs:
Gloves:
Boots:
Necklace:
Cape:
Ring:
Pocket:
2h:
Mh:
Oh:
Shield:
Level 20 Armour:
Biting:
Precise:
Eruptive:
Flanking:
Ruthless:
Lunging:
Red Beam:
Black Beam:
Tokkul-zo:
KBD Artefact:
Inner Chaos:
Sword of Edicts:
Guardians Triumph:
Balance of power:
Zamorak choke stacks:
Inner power (Raksha):
Stone of Jas:
%
Infernal Puzzle Box:
%